September 2009
2 posts
mrfun: finishing anything in 48 hours is great
mrfun: unless it's your marriage, because you did ld48 too much
1 tag
Refuge
New game!
The world has been overrun by alien invaders, and humans have taken to the depths of the earth to escape the scourge. When the aliens find your last refuge, you and your turret are the only hope for the hidden human city.
Refuge is a game I developed for Ludum Dare 15. The theme for the compo was “caverns”. I like to describe it as Space Invaders with a dash of Puzzle...
August 2009
1 post
and so it begins... ld15, caverns. →
July 2009
3 posts
our little man is all growns up →
in which bytejacker gives queens a montage. MONTAAAGE!
1 tag
a tiny collection of pixels that usually don't... →
in which travis boisvenue of the happy medium listens to my ranting raving
June 2009
2 posts
5 tags
Queens
Queens is a short game developed for Mini-LD #10. The theme for the compo was “domestic violence”. I didn’t want to make a depressing game, but hope I still managed to capture the theme in spite of that. It was developed in 72-hours (oops) using flixel, pixen, and sfxr
You can play it online here.
Started working on a top down space shooter last night. With luck, this will fill the void left in my heart by Silent Death. *single tear*
April 2009
1 post
5 tags
Deathbeam
Deathbeam is a game I made over a tumultuous 48-hours for Ludum Dare 14. The theme for the compo was Advancing Wall of Doom, and my entry was inspired by Defender and Dino Run.
Download the game: Windows Mac
If you’re interested in the source code, you can get that here. The game was written in Python 2.6 using Pyglet, and I used Tile Studio for the maps.
Instructions:
Aliens are...