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<rss version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description></description><title>noonat+games</title><generator>Tumblr (3.0; @noonat)</generator><link>http://noonat.tumblr.com/</link><item><title>mrfun: finishing anything in 48 hours is great&#13;</title><description>mrfun: finishing anything in 48 hours is great&lt;br /&gt;&#13;
mrfun: unless it's your marriage, because you did ld48 too much</description><link>http://noonat.tumblr.com/post/187533420</link><guid>http://noonat.tumblr.com/post/187533420</guid><pubDate>Sun, 13 Sep 2009 23:27:16 -0700</pubDate></item><item><title>Refuge</title><description>&lt;div id="refuge_summary"&gt;
&lt;a href="http://noonat.phuce.com/refuge/"&gt;&lt;img src="http://noonat.phuce.com/refuge/screenshot1.png" border="0" width="240" height="320"/&gt;&lt;/a&gt;
&lt;a href="http://noonat.phuce.com/refuge/"&gt;&lt;img src="http://noonat.phuce.com/refuge/screenshot2.png" border="0" width="240" height="320"/&gt;&lt;/a&gt;
&lt;p&gt;New game!&lt;/p&gt;
&lt;p&gt;The world has been overrun by alien invaders, and humans have taken to the depths of the earth to escape the scourge. When the aliens find your last refuge, you and your turret are the only hope for the hidden human city.&lt;/p&gt;
&lt;p&gt;Refuge is a game I developed for &lt;a href="http://www.ludumdare.com/compo/category/ld15/"&gt;Ludum Dare 15&lt;/a&gt;. The theme for the compo was “caverns”. I like to describe it as Space Invaders with a dash of Puzzle Bobble. The game was developed in 48-hours using &lt;a href="http://flixel.org/"&gt;flixel&lt;/a&gt; and &lt;a href="http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html"&gt;sfxr&lt;/a&gt;. I’ve done some more patching and hacking on it this weekend and decided to toss it up here.&lt;/p&gt;
&lt;p&gt;You can &lt;a href="http://noonat.phuce.com/refuge/"&gt;play it online here&lt;/a&gt;.&lt;/p&gt;
&lt;/div&gt;</description><link>http://noonat.tumblr.com/post/181740610</link><guid>http://noonat.tumblr.com/post/181740610</guid><pubDate>Sun, 06 Sep 2009 22:40:00 -0700</pubDate><category>games</category></item><item><title>and so it begins... ld15, caverns.</title><description>&lt;a href="http://ludumdare.com/compo/"&gt;and so it begins... ld15, caverns.&lt;/a&gt;</description><link>http://noonat.tumblr.com/post/174455068</link><guid>http://noonat.tumblr.com/post/174455068</guid><pubDate>Fri, 28 Aug 2009 21:37:00 -0700</pubDate></item><item><title>our little man is all growns up</title><description>&lt;a href="http://www.bytejacker.com/episodes/044"&gt;our little man is all growns up&lt;/a&gt;: &lt;p&gt;in which &lt;a href="http://www.bytejacker.com/"&gt;bytejacker&lt;/a&gt; gives queens a montage. MONTAAAGE!&lt;/p&gt;</description><link>http://noonat.tumblr.com/post/138660380</link><guid>http://noonat.tumblr.com/post/138660380</guid><pubDate>Thu, 09 Jul 2009 16:06:23 -0700</pubDate></item><item><title>a tiny collection of pixels that usually don't live</title><description>&lt;a href="http://thehappymedium.tumblr.com/post/137784084/a-tiny-collection-of-pixels-that-usually-dont-live"&gt;a tiny collection of pixels that usually don't live&lt;/a&gt;: &lt;p&gt;in which &lt;a href="http://travisboisvenue.tumblr.com"&gt;travis boisvenue&lt;/a&gt; of &lt;a href="http://thehappymedium.tumblr.com"&gt;the happy medium&lt;/a&gt; listens to my &lt;del&gt;ranting&lt;/del&gt; raving&lt;/p&gt;</description><link>http://noonat.tumblr.com/post/138531422</link><guid>http://noonat.tumblr.com/post/138531422</guid><pubDate>Thu, 09 Jul 2009 11:34:00 -0700</pubDate><category>press</category></item><item><title>Bruiser and Crusher</title><description>&lt;img src="http://25.media.tumblr.com/X5rZfLGVppkbwn1lWGelytVNo1_r1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Bruiser and Crusher&lt;/p&gt;</description><link>http://noonat.tumblr.com/post/136249257</link><guid>http://noonat.tumblr.com/post/136249257</guid><pubDate>Sun, 05 Jul 2009 23:01:00 -0700</pubDate></item><item><title>Queens</title><description>&lt;div id="queens_summary"&gt;
&lt;a href="http://phuce.com/uploads/queens/release/"&gt;&lt;img src="http://phuce.com/uploads/queens/release/screenshot.png" border="0" width="500" height="375"/&gt;&lt;/a&gt;
&lt;p&gt;Queens is a short game developed for &lt;a href="http://www.ludumdare.com/compo/category/minild/minild-10/"&gt;Mini-LD #10&lt;/a&gt;. The theme for the compo was “domestic violence”. I didn’t want to make a depressing game, but hope I still managed to capture the theme in spite of that. It was developed in 72-hours (oops) using &lt;a href="http://flixel.org"&gt;flixel&lt;/a&gt;, &lt;a href="http://opensword.org/Pixen/"&gt;pixen&lt;/a&gt;, and &lt;a href="http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html"&gt;sfxr&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;

&lt;p&gt;You can &lt;a href="http://phuce.com/uploads/queens/release/"&gt;play it online here&lt;/a&gt;.&lt;/p&gt;</description><link>http://noonat.tumblr.com/post/132983969</link><guid>http://noonat.tumblr.com/post/132983969</guid><pubDate>Tue, 30 Jun 2009 09:12:00 -0700</pubDate><category>flash</category><category>flixel</category><category>ludumdare</category><category>releases</category><category>queens</category></item><item><title>Started working on a top down space shooter last night. With luck, this will fill the void left in...</title><description>&lt;p&gt;Started working on a top down space shooter last night. With luck, this will fill the void left in my heart by Silent Death.  &lt;em&gt;*single tear*&lt;/em&gt;&lt;/p&gt;</description><link>http://noonat.tumblr.com/post/116396670</link><guid>http://noonat.tumblr.com/post/116396670</guid><pubDate>Mon, 01 Jun 2009 13:17:00 -0700</pubDate></item><item><title>Deathbeam</title><description>&lt;div id="deathbeam_summary"&gt;
&lt;a href="http://phuce.com/uploads/deathbeam/deathbeam.png"&gt;&lt;img src="http://phuce.com/uploads/deathbeam/deathbeam_500px.png" border="0" width="500" height="375"/&gt;&lt;/a&gt;
&lt;p&gt;&lt;b&gt;Deathbeam&lt;/b&gt; is a game I made over a tumultuous 48-hours for &lt;a href="http://ludumdare.com"&gt;Ludum Dare 14&lt;/a&gt;. The theme for the compo was Advancing Wall of Doom, and my entry was inspired by &lt;a class="quiet" href="http://en.wikipedia.org/wiki/Defender_(arcade_game)"&gt;Defender&lt;/a&gt; and &lt;a class="quiet" href="http://www.pixeljam.com/dinorun/"&gt;Dino Run&lt;/a&gt;.&lt;/p&gt;
&lt;p class="oink"&gt;&lt;b&gt;Download the game: &lt;a href="http://phuce.com/uploads/deathbeam_p3_win32oo.zip"&gt;Windows&lt;/a&gt; &lt;a href="http://phuce.com/uploads/deathbeam_p3_osx.zip"&gt;Mac&lt;/a&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;If you’re interested in the source code, you can get that &lt;a href="http://phuce.com/uploads/deathbeam_p3.zip"&gt;here&lt;/a&gt;. The game was written in &lt;a class="quiet" href="http://python.org"&gt;Python 2.6&lt;/a&gt; using &lt;a class="quiet" href="http://pyglet.org"&gt;Pyglet&lt;/a&gt;, and I used &lt;a class="quiet" href="http://tilestudio.sourceforge.net"&gt;Tile Studio&lt;/a&gt; for the maps.&lt;/p&gt;
&lt;p class="oink"&gt;&lt;b&gt;Instructions:&lt;/b&gt;&lt;/p&gt;
&lt;/div&gt;

&lt;table id="deathbeam_instructions" border="0" cellpadding="2" cellspacing="0"&gt;
&lt;tr&gt;
&lt;td&gt;&lt;img src="http://phuce.com/uploads/deathbeam/mothership.png" width="64" height="64"/&gt;&lt;/td&gt;
    &lt;td&gt;&lt;small&gt;Aliens are attacking. This is the mothership.&lt;/small&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;img src="http://phuce.com/uploads/deathbeam/deathbeam_kill.png" width="64" height="64"/&gt;&lt;/td&gt;
    &lt;td&gt;&lt;small&gt;It’s charring humans left and right with its deathbeam.&lt;br/&gt;How rude.&lt;/small&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;img src="http://phuce.com/uploads/deathbeam/you.png" width="64" height="64"/&gt;&lt;/td&gt;
    &lt;td&gt;&lt;small&gt;This you: Rescue Bot XLD-14Z. You’re the humans’ only hope.&lt;/small&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;img src="http://phuce.com/uploads/deathbeam/jetpack.png" width="64" height="64"/&gt;&lt;/td&gt;
    &lt;td&gt;&lt;small&gt;You can pick up humans and use your jets to carry them off to&lt;br/&gt;safety and wellness.&lt;br/&gt;&lt;em&gt;&lt;strong&gt;left &amp; right arrow&lt;/strong&gt; to move&lt;br/&gt;&lt;strong&gt;space&lt;/strong&gt; to jet&lt;/em&gt;&lt;/small&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;img src="http://phuce.com/uploads/deathbeam/teleport.png" width="64" height="64"/&gt;&lt;/td&gt;
    &lt;td&gt;&lt;small&gt;Drop humans at the teleporters to beam them to safety.&lt;br/&gt;Teleporting many at once earns you extra points!&lt;/small&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;img src="http://phuce.com/uploads/deathbeam/civilian.png" width="64" height="64"/&gt;&lt;/td&gt;
    &lt;td&gt;&lt;small&gt;Some humans are worth more than others. This one, however,&lt;br/&gt;is boring. He is worth only 50 points.&lt;/small&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;img src="http://phuce.com/uploads/deathbeam/scientist.png" width="64" height="64"/&gt;&lt;/td&gt;
    &lt;td&gt;&lt;small&gt;This is a scientist. Scientists are worth &lt;b&gt;250&lt;/b&gt; points.&lt;/small&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;img src="http://phuce.com/uploads/deathbeam/mr_president.png" width="64" height="64"/&gt;&lt;/td&gt;
    &lt;td&gt;&lt;small&gt;This is Mr. President. The humans’ leader is worth a whopping&lt;br/&gt;&lt;b&gt;1000&lt;/b&gt; points, robot.&lt;/small&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;img src="http://phuce.com/uploads/deathbeam/turret_kill.png" width="64" height="64"/&gt;&lt;/td&gt;
    &lt;td&gt;&lt;small&gt;Watch out for alien turrets. Your armor protects you, but the humans&lt;br/&gt; aren’t so lucky. Poor guys.&lt;/small&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;img src="http://phuce.com/uploads/deathbeam/rocket.png" width="64" height="64"/&gt;&lt;/td&gt;
    &lt;td&gt;&lt;small&gt;Rescue as many humans as you can and use the rocket booster&lt;br/&gt;to escape to orbit!&lt;/small&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;p style="margin: 0;"&gt;&lt;style type="text/css"&gt;
div#deathbeam_summary { color:#000; font-size:12px; }
div#deathbeam_summary a { color:#000; }
table#deathbeam_instructions tr td { color:#333; line-height:1.2; padding:0px; padding-right:5px; padding-bottom:5px; }
table#deathbeam_instructions tr td small { font-size:12px; }
table#deathbeam_instructions tr td small em { color:#000; font-size:11px; font-style:normal; line-height:1.2; }
div#deathbeam_summary .oink { font-size:14px; }
&lt;/style&gt;&lt;/p&gt;</description><link>http://noonat.tumblr.com/post/100773690</link><guid>http://noonat.tumblr.com/post/100773690</guid><pubDate>Mon, 27 Apr 2009 13:30:00 -0700</pubDate><category>deathbeam</category><category>ludumdare</category><category>python</category><category>pyglet</category><category>releases</category></item></channel></rss>
